3D model practice of one of my favorite character concepts by the artist Nicholas Kole (instagram.com/nicholaskole). His work is amazing and has been a huge inspiration to me as an artist who loves stylistic characters.
Polycount:
faces - 43,328
triangles - 86,476
vertices - 43,522
Software used:
ZBrush - sculpting
Maya - hard surface modeling, retopology, and UV unwrapping
Substance Painter - texturing
Marmoset Toolbag - rendering