3D modeling and sculpting practice of a concept made by Moxuan Zhang (artstation.com/artwork/lRg3DO).
Polycount:
faces - 18,888
triangles - 37,772
vertices - 19,104
Software used:
ZBrush - sculpting
Maya - retopology and UV unwrapping
Substance Painter - texturing
Marmoset Toolbag - rendering