Ulrik

final render

wireframe

viewer

Ulrik

This is my character modeling art test provided by Koin Games. I was tasked to create a game ready character based on the concept art provided by their company. They gave me the freedom to interpret the model however I wished as long as I maintain the look and style of the original concept. The model had to be within 15,000 triangles or 7,500 faces using 2048x2048 texture maps.

Polycount:
faces - 7,494
triangles - 14,892
vertices - 7,803

Software used:
ZBrush - sculpting
Maya - retopology and UV unwrapping
Substance Painter - texturing
Marmoset Toolbag - rendering

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